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Skyrim no starting spells
Skyrim no starting spells






skyrim no starting spells

Bretonīretons get a +10 in Conjuration, +5 in Alteration, Restoration, Illusion, Alchemy, and Speech. They lack a good defense in comparison to other races but you can sacrifice some damage for some armor, or apply a magic defensive spell. The Altmer are the best option for a player willing to take the risk of being a Pure Mage, but they can be also good as Battle Mages, Conjurers, Wizards, Necromancers, Dark Knights and Paladins. This kind of advantage is amazing for any magic wielder.

skyrim no starting spells

The High Elves begin with a +10 in Illusion and +5 in Alteration, Conjuration, Destruction, Enchanting, and Restoration schools of magic.








Skyrim no starting spells